This was because the effect making the permanents indestructible wasn't changing any of those permanents’ characteristics. Previously, if a group of permanents were made indestructible by a resolving spell or ability (such as creatures you control being affected by Rootborn Defenses), permanents that joined that group or entered the battlefield after that spell or ability resolved would also be indestructible.Now, the permanent will gain the ability indestructible, and it will lose this ability along with its other abilities. This was because indestructible wasn't an ability it was just something true about the permanent. Previously, if a permanent was made indestructible by a resolving spell or ability (such as Withstand Death), and then that permanent lost its abilities, it would still be indestructible.In most cases, indestructible becoming a keyword doesn't represent a functional change.If a planeswalker with indestructible has no loyalty counters, it will still be put into its owner's graveyard, as the rule that does this doesn't destroy the planeswalker. Planeswalkers with indestructible will still have loyalty counters removed from them as they are dealt damage.You can use a regeneration effect on an indestructible permanent, but since that permanent can't be destroyed, the effect does not apply, unless it loses indestructibility before the end of the end step, then it would regenerate.An indestructible permanent can be exiled, returned to a player's hand, put into a graveyard for having 0 or less toughness (via anything that gives -X/-X for example), or sacrificed. Being indestructible stops only effects that would destroy the permanent, including destruction due to lethal damage and destruction that doesn't allow regeneration.If a creature with lethal damage on it stops being indestructible, it's destroyed the next time state-based actions are checked.Even though an indestructible creature isn't destroyed by lethal damage, that definition is still used for things like assigning trample damage. Lethal damage is defined as an amount of damage greater than or equal to a creature's toughness.Damage accumulates on indestructible creatures, and that damage is removed during the cleanup step.702.12c Multiple instances of indestructible on the same permanent are redundant. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |